Age of Empires IV


During the development of our game, I explored several presentation concepts to establish its theme. The central theme revolves around the impact of history on our modern world and the value it holds for humanity. I aimed to create an atmosphere similar to that of a contemporary art history museum, where players could interact with objects and engage with history in an enjoyable way.

An element that truly captivated my interest was the notion of portraying objects as ongoing projects or unfinished constructions. This introduced a touch of humanity and imperfection, contributing to a more artisanal sensation within the gaming experience. To maintain a cohesive visual experience, I decided to stick to a monochromatic color scheme, while keeping textures organic. The use of gold was reserved for highlighting important events for the players.

As players progress through the game, they can witness the evolution of their monuments and receive rewards, giving them a tangible sense of their advancement. This interactive journey through history aims to make learning about the past a fun and engaging experience for players.



2021 The Game Awards – Best Sim/Strategy
2022 D.I.C.E Awards – Strategy/Simulation Game of the Year

The Globe

A quick exploration to see what the front-end UI globe could feel like as well as the meta map mode that we initially had planned. The gold ink spots are where players can interact with information about missions and information which will be reinforced by text and videos.

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