Experience Redesign – Hitman Sniper: The Shadows

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How we redefine the Hitman Sniper mobile experience at SQUARE ENIX 

 

Check out the Case Study

Role
Lead Product Designer

Platforms
iOS, Android

Deliverables
UI, UX, Strategy

REDEFINE INFO POPUPS AND MODALS

The old design was problematic because we had only one default size that was being used for everything and a huge inconsistency problem of where the button placement, text, and images should be. A revamp was needed to improve the UX. I created a solution containing 3 flexible dimensions (small, mid, and full size) that would be versatile to cover all game scenarios for info, rewards/unlock, and user prompts.

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