Your skills are rewarded
How we redefine the Hitman Sniper mobile experience at SQUARE ENIX
Check out the Case Study
Role
Lead Product Designer
Platforms
iOS, Android
Deliverables
UI, UX, Strategy
REDEFINE INFO POPUPS AND MODALS
The old design was problematic because we had only one default size that was being used for everything and a huge inconsistency problem of where the button placement, text, and images should be. A revamp was needed to improve the UX. I created a solution containing 3 flexible dimensions (small, mid, and full size) that would be versatile to cover all game scenarios for info, rewards/unlock, and user prompts.